Here's where we squash Timberborn bugs and consider new features! 🐛
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🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.
Thank you for your feedback!
medicine not being delivered to medical beds
hi team I have noticed but the medicine is not getting to the medical beds When The Healer is paused
for example I have 300 medicine made and it's stored in the ...
(not a) Bug: Ground is not irrigated despite water (Levee blocking irrigation?)
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[Mod edit]:
From update text of patch on 12 Oct.:
> You asked for more ways to control how the pollution spreads, so from now on, Dams, Levees, and Floodgates ...
Spelling error ("Kits" is not a mistake or typo)
It's KIDS, not KITS
Funny one tho :)
Nothing to do in range for lumberjack yet there is
Like it was previously noticed, there is a situation where lumberjacks refuses to cut trees even if they are in range
Fluid dumps irrigation range changed and shrinked - please read release notes!
the fluid dumps went from having their normal nice radius (i don't remember what it was) shrink to like. one or two units. it's affected every single save i have. ...
[BUG] Terrain Block Priorities & Queue
I've been running into a bug with the terrain block and terraforming.
You can't terraform if the entirety of the area placed isn't within district reach. So even ...
Construction lacks materials - doesnt count rubble
I've got pine resin as rubble in the middle of town next to a road. It doesn't get picked up for an ongoing construction requiring pine resin (Observatory). I do not ...
Scrap pile ignored by builders despite having no logs in storage
I have no wood available and literally only 1 plank away from building a forester but this pile of 2 logs got ignored and the builders just sit there
make beehives effect crop timers
I recently got beehives for my farm but have no idea how much faster my crops grow, in this instance I'm growing potatoes and have some potatoes that are not in the ...
U5E - Bug: [Change Priority] tool ignores staircases deeper in the stack
If I plan a large construction (such as staircase) with multiple floors of staircases above each other, and then want to set the whole construction to different ...
Mechanical Water Pump & Large Tank
I lined them up perfectly and the tank doesn't fill!
Multiple Disposal Facilities only pick up one broken golem
I'm trying the golems with the Folktail faction, and it seems to me that only one Disposal Factory seems to be working at any given time, which means that other ...
BUG lumber jack cant find wood next to trees
lumberjack saying cant find trees to cut down right when there is a forest next to them
Tutorial bug
In the beginning to place the flag, when I place them they do not track and I cannot progress through the tutorial
Bug when adding a triple lodge - says not connected even though it is
Placed a triple lodge facing north and ran path to entrance. When construction completed, the game says the building isn't connected. Did it twice just to make sure.
Unable to place Explosives when Wooden Stairs is adjacent instead of Path
Pretty simple unexpected "bug" or deficient behaviour.
1. Make a Path in a straight line, add Wooden Stairs up 1 z-level, make a straight Path on this higher ...
Check fluid dynamics simulation for buggy behavior [merge #225293]
On waterfalls map, created 3 deep impoundment with levees creating a 90 degree turn in the flow, and a 5 wide release structure of 3 height floodgates. Downstream ...
lido too high or too low
there is not enough water for the building to be valid, but if I build it one floor lower it floods.
(using google translate)
Fix your game
Spent hours building a settlement, got it nice and balanced. Then without warning I just lost all water and none of my beavers would fetch water. Consequently the ...
water pump in tutorial
Tutorial is not acknowledging the placement of a water pump even though it is within the district and connected
Water mechanics
I have ground elevation at 4 levee walls raised up 3 more . Water pathing around this wall is a 6.5 tiles deep water river to irrigate the land. The water irrigates ...
Gravity battery not working in powernetwork
I have this setup where I store the power from the waterwheels in a few gravity batteries. But when the draught came the power batteries didn't work. Does the ...
Land get no water
As you can see from the pic, the land dont get water afeter i digg a new waterway.
gravity battery has to be rebuilt if obstruction under it is removed
building above a tree reduces power storage but if tree is removed weight does not fall to ground until battery is deleted and rebuilt. Same with terrain, building.
Placing dirt block at unreachable position Bug
Placing a dirt block on an reachable distance works (picture down)
Placing another Dirtblock that is not Reachable (picture up) infects the other dirtblock(s) to be ...
Stump-clearing bug
There is a bug that allows clearing of old stumps without beavers digging them up. Mark the stump resource for demolition, then build a path over it, then demolish ...
BUG - Iron Teeth - Breeding Pod Description
In the description for the breeding pod it states required nutrients Berries (5), water (5) but then only requires 2 of each.
Version 2
PC
GOG Launcher
Unable to place Path on Platform [merge #269760]
I have some platforms connected to two stairs. one stair at each of the two ends. path is already connected to stairs on ground. now I want to connect the path via ...
Terrain block work queue broken
Since the most recent update, multiple orders for placing terrain blocks on a horizontal group ends up with the beavers just sitting in the station doing nothing. I ...
Bug Report Terrain Block Construction Issue
When placing Terrain Blocks in a large configuration blocks that are reachable are marked as "Construction is waiting for the contruction behind to be finished. It's ...
Dirt excavator "no avalible workers" bug
The dirt excavator was built in 3 diferent locations with paths leading to the second floor (entrance) and in every one of them the message "No avalible workers in ...
beavers not going in huts
a lot of times ive had to make a new game due to the fact that the beavers do not go into their huts and make babies...resulting to the colony to die out
Rumble piles go to storage first
Not sure if that is intentional, but rumble is alway moved to storage first, instead of beeing used to build nearby buildings, which would help clearing rumble ...
Bug: Building not connected to distinct,even though it is with range
I've build the turf extractor in two locations both with in the range of distinct center but it saying not connected to distinct.please see attached picture,the red ...
Latest expirimental: No longer allowed to build stairs down from cliffs
See the image attached. I used to be able to build down like this, but in latest expirimental it's not possible anymore. This is severely limiting game progress in ...
Dynamite bug
Beavers can load dynamite and finish construction from the top of a 3 tell tower, might need looking at
Scrap Metal distribution route as "Water"
Setting up a scrap metal distribution route between two districts, the route is listed as "Water" with the scrap metal icon.
Bug report : flow in dams [merge pending]
In the mechanic of the water flow, there is a problem in adjustable dam. the dam bloc always alow the same flow of water. when i put it in level 0 or 2,5 the flow is ...
BUG (Bepinex warning "registry size")
How to fix this bug?
[Warning: Unity Log] The EnvironmentVertexColorPrefabOptimizer registry size is now 31, exceeding the expected size of 30
[Warning: Unity Log] ...
Add a detailed manual online somewhere and include the most common bugs.
The title says it all. Example: I am playing easy-level Timberborn (I am new to the game), started with Folktails, and now I unlocked Iron Teeth. Great. So- how do I ...
information button on crops doesnt work
go click on a potato and hit the little yellow 'i'. it doesnt work
[BUG] Storage update: Maple Syrup and Medicine can't be stored
With the newest storage update, it's not possible to store Maple Syrup or Medicine in any of the storages.. I guess that's a simple oversight within the allowed items ...
Priorities shouldn't prioritize everything ontop of the building
So in case I have "multilevel" building and want to prioritize lowest secion. For some reason priority will be also applied to the higher levels as well.
Motor - No need for Worker
If you have enough Haulers, there is no need for the worker in the motor. It still runs and gets fueled by the Haulers.
Not sure if this is intended or not.
Large Metal Platform and Triple Platform
There is no collision between the Large Metal Platform and Triple Platform on experimental version 0.2.8.1 which allows the placement of both platforms in the same space.
water dump never runs out of water
I am using 3 water dumps and have turned off all pumps in the district, but the water dumps never run out of water. All my tanks are still full even after running the ...
[Bug] Levee increases evaporation
Normally open water evaporates at 0.045 m/day. I verified this using the basin in the upper left corner (see attached image). However my contraption in the foreground ...
Update 4 flood gate bug without mods. [merge pending]
I have a dam on the larger output from the water source on thousand islands; it is 3 tile tall and uses 2 groups of 4 triple flood gates; if the flood gates are set ...
bug? : pumping for hours level stay the same is it normal?
see attached picture please : i think it describes the issue better than i can say
the water level on the other side of the pump is staying à 0.90 for hours (in ...